![]() ![]() ![]() With the first two Achievements in this Test Chamber completed, return to the Button. Once inside the secret room, walk towards the desk at the back of the room & the Radio will go haywire, unlocking the Achievement.Īchievement #6 – Drop Box: Place a Cube on a button without touching the Cube. There is the potential to lose the Radio along the way try going backwards over the Plates & through the Portals to avoid banging it off walls. Now pick up the Radio & step on the Aerial Faith Plate to launch yourself over & through your Portals to enter the secret room. Take the Radio back to where we entered the Test Chamber & place your two Portals as indicated by the Screenshot below. For this Achievement, we need to get this Radio into a secret room inside this Test Chamber that is located near the far wall across from where the Button is. Now return back to where we were & collect the Radio. Place the Turret on the Aerial Faith Plate & launch it into the air to unlock this Achievement.Īchievement #5 – Final Transmission: Find the hidden signal in one of the Rat Man's dens. Using Portals, we need to get the Turret back to where we first entered the Test Chamber. We will start with our Turret Achievement first. You can make a separate Save if you like if both Radio & Turret are safe… Of these items will be a broken Turret & a Radio it is imperative that these do not fall into the water! We can intercept them in the air or let them land on the ledge below us if we are lucky they will stay, if not they will fall into the water & we will have to try again. These Achievements can also be unlocked in Challenge Mode on The Cold Boot Map – Trust Fling.Īchievement #4 – Pturretdactyl: Use an Aerial Faith Plate to launch a Turret.Īt the Button in Test Chamber 6, keep our Portals where they were to get here & when we press it for the first time, a bunch of miscellaneous objects will come out out of the Cube Dispenser. Do not press the Button yet & make a Hard Save! There are three specific Achievements we need to unlock here so in case you mess up, we can reload our Save & try again before we pushed the Button. Test Chamber 6:When we enter into Test Chamber 6 (it is marked, do not worry) make your way across the Aerial Faith Plates & reach the Button. ![]() This is how I derive my Achievement Breakdowns & the first reference I create before I begin my 100% journeys. I specifically bought copies of the game for my Steam Friends just so I could hug them… that sounds really sad…įor those interested, here is an organized list of all the Achievements/Secret Achievements. Keep these in mind as you play, if you have Friends but they do not own the game, do not worry Portal 2 quite frequently goes on sale for under $3 during Summer or Winter sales. Then for the Friends List With Benefits Achievement, you need to perform the Hug Emote on three different Players who are on your Friends List they obviously also need to own Portal 2. For the Professor Portal Achievement, you need to re-beat the Coop Tutorial with a Player who has never started the Coop Campaign after you have fully beaten the entire thing once yourself. There are two Achievements that may cause a bit more issues due to needing to play with more than one Player Online. For the Coop Campaign, we need to complete one full playthrough as well with another Player Online Local Splitscreen technically is also an option as well. For the Main Campaign, we can unlock all of the associated Achievements in a single playthrough or mopping up some of the more specific Achievements in the Challenge Mode Maps if needed. There are going to be two parts to our Portal 2 100%: the Main Campaign, & the Coop Campaign. ![]()
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