![]() Blood bond lasts for a number of rounds equal to 3 + the barbarian’s Charisma modifier. This ability is not a form of rage and barbarian activating the bond can act normally and suffers no ill effect when the bond ends. When the bond is active, both the barbarian and his brother temporarily gain +2 bonus to Strength and Dexterity, +1 bonus on saving throws, and whenever a barbarian or his brother suffers hit point damage, half of that damage is transferred to the other one instead. ![]() Activating bond is a free action that does not provoke attacks of opportunity, but can only be done during barbarian’s turn. A barbarian can do so only if his brother is up to 30 feet away. Any creature that bonded with barbarian is called brother. At any given time a barbarian can only have one blood bond. If something of a great value to barbarian is saved (such as his life, honor or family), he has life debt and will bond with the savior (if the savior is willing) by letting a small amount of blood. A barbarian can use his savage power once per day, and extra once for every 2 additional barbarian levels he gains (twice at 3rd level, three times at 5th level, and so on).Ī barbarian comes from the culture where honor is very important, and a debt never goes unpaid. Available abilities are: blood bonds, fetishes, frenzy, rage, shouts, tattoos. Any other character who gains a barbarian level does not lose the literacy he or she already had.Īt 1st level, each barbarian chooses a staple ability that represents his wild heart and untamed nature. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak.Ī barbarian who gains a level in any other class automatically gains literacy. Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and small and large shields. The barbarian’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).Īll of the following are class features of the barbarian. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way.īarbarians have the following game statistics.Ĭlass Skills (4 + Int modifier per level, ×4 at 1st level) Within barbarians storms the primal spirit of battle, and woe to those who face their rage.īarbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. ![]() They possess a sixth sense in regard to danger and the endurance to weather all that might entail. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors-they are the battle possessed, creatures of slaughter and spirits of war. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. ![]()
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