![]() ![]() all players need to be on the same screen) and battle mode, this isn’t enough, coming across as more of an after-thought. ![]() Whilst the skirmish mode does allow you to play local multiplayer elimination mode (i.e. The absence of a two-player split-screen mode is puzzling. Special events add modifiers to matches, quickplay gets you straight into online matchmaking, ranked matches (which are unlocked at level 5) and the local skirmish mode. Games are played across four event modes. But with no career or any real single-player meat, you are going to get bored really quick. Solo players can partake in all the game has to offer on their own via the skirmish mode. Micro Machines is geared up for online play. There’s the arena-style battle mode deathmatches, the more conventional races and elimination mode, where vehicle that get left behind find themselves out of the race. You can change colours, body shapes and taunts to suit your style. The vehicles can be cosmetically upgraded using Loot Boxes earnt during play. There’s a good selection of vehicles to choose from, each with their own handling characteristics, from the heavy tank to the slippery hovercraft. The plastic pellet-firing guns are joined by roof mounted hammers, shotguns and lasers, all helping players get the edge over their opponents. Once you’ve got it, you are soon power sliding across table tops.Īs well as Micro Machines, the similarly Hasbro-owned NERF guns have been smuggled into the game as power-up weapons. You are racing top-down, so you need to turn your Micro Machine relative to its direction. The vehicle handing takes a bit of getting used to. The visuals are fair, eschewing the photo-realism that I think would better suit this modern incarnation for cartoony graphics that don’t look too far removed from the original. The F1, Dirt and Grid racing games are all from the Codemasters stable.Īfter a decade’s absence, Micro Machines are back with Micro Machines World Series. Since then the series’ publisher, Codemasters, has become synonymous with development racing games. It was a massive hit, spawning four sequels (ignoring the running spin-off, Micro Maniacs) finishing up with Micro Machines V4 in 2007. The top down racer featured toy vehicles and circuits across breakfast tables, backyards and other domestic locations. The game can be pre-ordered from Steam ahead of its launch later this month where it's on sale for $26.99 USD.Who didn’t spend hours as a kid driving toy cars across the lounge, along the coffee table, through the kitchen, over the dog and up the stairs? In the early nineties, the fledgling Codemasters bought tabletop racing to life with their Micro Machines game. It will be interesting to see how this latest VP Linux port performs. Intel graphics are not currently supported and they also explicitly state Wayland is not supported. For Radeon GPUs they list Mesa 17.0.2+ as needed while the NVIDIA support should be there with the 375+ drivers. The listed GPU requirements are currently shown the same for Linux as on Windows: a minimum of a NVIDIA GT 440 or Radeon HD 5570 but recommends a GeForce GTX 970 or Radeon R9 290X. Micro Machines World Series is being released for all platforms later this month and Virtual Programming has revealed today they are doing the macOS/Linux ports and it looks like they will be ready for launch-day. The game has team battle strategies, NERF guns, catapults, and more to make an interesting, action-packed, family-friendly racing game. Micro Machines World Series is a racing game of the Micro Machines micro-vehicles. Virtual Programming has revealed their latest noteworthy Linux game port: Micro Machines World Series. ![]()
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